IFIP TC 14 (Entertainment Computing)

 

AIMS

To encourage computer applications for entertainment and to enhance computer utilization in the home, the technical committee will pursue the following aims:

  • to enhance algorithmic research on board and card games
  • to promote a new type of entertainment using information technologies
  • to encourage hardware technology research and development to facilitate implementing entertainment systems, and
  • to encourage non-traditional human interface technologies for entertainment.

 

SCOPE

  • Algorithm and strategy for board and card games
    — algorithms of board and card games
    — strategy control for board and card games
    — level setup for game and card games
  • Novel entertainment using ICT
    — network-based entertainment
    — mobile entertainment
    — location-based entertainment
    — mixed reality entertainment
  • Audio
    — music informatics for entertainment
    — 3D audio for entertainment
    — sound effects for entertainment
  • Entertainment human interface technologies
    — haptic and non-traditional human interface technologies
    — mixed reality human interface technologies for entertainment
  • Entertainment robots
    — ICT-based toys
    — pet robots
    — emotion model and rendering technologies for robots
  • Entertainment systems
    — design of entertainment systems
    — entertainment design toolkits
    — authoring systems
  • Theoretical aspects of entertainment
    — sociology, psychology and physiology for entertainment
    — legal aspects of entertainment
  • Video game and animation technologies
    — video game hardware and software technologies
    — video game design toolkits
    — motion capture and motion design
    — interactive story telling
    — digital actors and emotion model
  • Interactive TV and movies
    — multiple view synthesis
    — free viewpoint TV
    — authoring technologies
  • Edutainment
    — entertainment technologies for children’s education
    — open environment entertainment robots for education

 

Working Groups/Special Interest Groups:

 

WG 14.1: Digital Storytelling
WG 14.2: Entertainment Robot
WG 14.3: Theoretical Basis of Entertainment
WG 14.4: Entertainment Games
WG 14.5: Social and Ethical Issues in Entertainment Computing
WG 14.6: Interactive TeleVision
WG 14.7: Art and Entertainment
WG 14.8: Serious Games
WG 14.9: Game Accessibility
WG 14.10: Sound and Music Computing

 

Link to the main website of Technical Committee 14

 

The South African representative to TC14 is Prof Gunther Drevin (Gunther.Drevin@nwu.ac.za)